At some point, it has to leave the screen.
Drawings, renders, layouts—they help define the idea.
But they don’t prove it.
The proportions. The weight. The way it sits on the wrist.
None of that is real until it exists.
So the next step is simple.
Build one.

From concept to specification.
Not to sell. Not to promote.
To see if everything holds up when it’s no longer theoretical.
Because that’s the only test that matters.
